Try to translate the concept of ‘positive reframing’ to an entertainment game that conveys a deeper message through its mechanics. More design information, as well as the design processĬhalk Gardens Design Package (701 downloads) I visualized these relationships in a onepage (seen below), pointing out areas we needed to explore further.Īnalysis of the game as it is now, relationships between different elements and what elements still need to be improvedĪ paper prototype we created to test the relationship between setbacks and exploring an interesting environment I analysed the information we had and defined a single goal for the game, and went on to identify how every piece of information fit into this overarching goal. However, a specific, clear vision of what we were trying to achieve with the game was lacking. (note: this is a web-game) Design Key design decisionĪ third into the project, we had lots of bits and pieces of knowledge, all related to the general direction we wanted the game to go in. Gamejolt: 1.277 views, 32 ratings, 427 downloads Itch.io: 6.550 views, 34 ratings, 436 downloads Player countĪrmor games: 17.222 views, 141 ratings, rating 81/100 The project has been nominated for the ‘Cinekid Golden Guppy Media Award’, an award for media products suitable for children, and has received an honourable mention for this award. Our school (of the arts) featured this project in an article:
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